It also has controls to randomly adjust the gamma, hue and saturation.It is intended for use with the MultiTextures available at CG-Source.com, a selection of high quality, high-resolution textures for texturing very large areas with no visible tiling.
![]() ![]() Only 2020 version How to use: Copy paste file MultiTexturemax20xxver2.0132bit.dlt to C:Program FilesAutodesk3ds Max 20xxPlugins Description: MultiTexture Map is a plugin for 3dsmax that loads multiple textures and assigns them randomly, either by object or by material ID. With controls to randomly adjust the gamma, hue and saturation. If you enclose a closed loop within your floor spline, as long as they are both part of the same spline, the script will understand that you want to blow a hole in your parquet, which is great if you have elements, such as concrete pillars (or tree trunks in the case of exterior wood decks), that must go through the floor. First Name Last Name Username Email Password Title About Yourself Quote Update Passport Using Floor Generator Script by Bertrand Benoit How-To Scripts Plugins Tutorials In this how-to article Bertrand describes in detail the way he uses the Floor Generator Script using the GH House model as an example. Floor For 3Ds Max Full GH HouseCheck Bertrands full GH House making of article for more information about his work. Floor For 3Ds Max Plus Youtube HomeRead More Facebook Twitter Pinterest Gplus Youtube Home About Challenges Advertise Contact Write For Us Job Board MAIN BLOG MAKING OFs CABINS Challenge SHOWCASES BEST OF WEEK PODCAST SHOP JOB BOARD Tutorials The Tutorials Access the Best Articles about Architectural Visualization. Learn about all aspects of crafting images that tell stories. Making Ofs Case Studies Workflows ANIMA 4 Released 4D Animation System 15th Anniversary of Evermotion Write for us Advertise Here Showcases Showcases Share your work and get immediate appreciation through discussion, feedback, and a possible nomination for the Submit Your Work Explore Showcases Last silhouettes Black Bedroom No:3 Best of 2019 Best of 2018 Best of 2017 Podcast The SpectRoom A weekly experiment, exploring the creative minds in Architectural Visualization and more. Floor For 3Ds Max Download Challenge FilesListen Now Subscribe on iTunes TSR 011: Six Degrees of Freedom (6DoF) and More with Lon Grohs from Chaos Group TSR 010: Victor Bonafonte on Cooking Images in BTB Kitchen, How to Grow as an Artist, As a Team and Having Fun Sponsored by AXYZ Design Quixel Megascans Laubwerk Challenges Challenges The challenge of Tomorrow is back, looking for their next star Best submission to be awarded 1000 Euro and a well-paid full-time position at Tomorrow with benefits See Entries Join About Tomorrow The challenge of Tomorrow RUNNING NOW Ending in 16 days 78 Joined Sponsored by Autodesk Download Challenge Files Resources Resources Im using many tools in my pipeline and after many years I finally succeeded to map the most dominant of them for you. Ive created this page as a resource you can always come to for reference about these tools. Explore Skatter - The most powerful Scattering Extension for SketchUp AXYZ Design 3D People VIZPARK - 3D models, plugins, textures and HDRIs Forest Pack - The scattering tool for 3dsmax RailClone - The parametric modelling plugin for 3ds Max PG SKIES by Peter Guthrie Job Board JOB BOARD People are everything Find work in the best studios around the world. Find the best talent for your own studio here, on the most ArchVIZ dedicated job board around. Post a Job Submit Your Resume Recent Jobs Using Floor Generator Script by Bertrand Benoit May 21, 2010 30 Comments in How-To, Scripts Plugins, Tutorials by Ronen Bekerman In this how-to article Bertrand describes in detail the way he uses the Floor Generator Script using the GH House model as an example. Back in the old days, I always struggled to create hardwood parquet floors that would work in any situation. Either my texture maps were big enough to cover large expanses of floor without showing visible tiling but they would show some pixelization when zooming on individual floor planks. Or they were detailed enough to be seen up close but did not cover large enough areas, showing repetitive patterns over a certain distance. Initially, I solved the dilemma by actually modeling my parquets and texturing individual planks, placed at random, instead of an entire floor. But this was a protracted process and it was only really workable when the floors had reasonably simple shapes (basically rectangles). Then CG-Source came along with the 3ds Max script Floor Generator, and a plugin Multi Texture Map. Since these free tools came out, Ive hardly used anything else, not only for my parquets but also for all sorts of stone or tiled floor materials. A side note Good plank textures are notoriously hard to come by, so once youve dowloaded the free tools, do yourself a favour and buy some of CG-Sources multi-texture maps. They are made to be used with the plugin, they are very high quality, and youre certain to be using them over and over again. A great thing about the Floor Generator is that it uses splines to define the area to be covered with parquet. The only restriction is that the splines must be closed (which is logical if you think of it). This means there are no restrictions on how complex the shape of your floor can be. This was a great advantage for the GH House, with its complex floor plan with few right angles.
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